This website is designed as a progression companion environment for committed players of Game of Thrones: Conquest, with a particular focus on long-term development depth across armories, heroes, dragon and council structure.
The purpose of this project is not to replace in-game discovery or decision-making systems, but to help experienced players better understand how their existing investments contribute to long-term progression alignment.
While newer players may find some of the explanations helpful, the primary audience of this website is mid-stage and advanced players, especially those continuing to develop their account across multiple upgrade systems simultaneously.
To use the project search systems, please continue to the payment section. The payment is symbolic per month. Payment
Progression in Conquest is cumulative and multi-layered. Success on the battlefield depends not only on troop composition, but also on the interaction between:
These systems become increasingly interconnected over time. As players move deeper into later stages of development, progression becomes less about isolated upgrades and more about sustained alignment across multiple investment paths.
For long-term players, continued advancement typically requires consistent reinforcement of earlier upgrade decisions rather than replacement of them.
Different statistics influence different battle environments and apply at different moments during combat resolution.
Some statistics affect:
More specialized statistics activate only under specific battlefield conditions, while broader statistics apply across multiple combat environments.
Understanding how these layers interact becomes increasingly important as progression depth increases.
Statistics can be strengthened through several interconnected upgrade systems:
This website focuses primarily on armories and hero council alignment, which together form a central foundation for long-term strategic stability.
Additional progression systems may be incorporated in later development phases of the project.
Gear can be crafted for multiple purposes:
Each of these contributes differently to progression depth.
Rather than functioning as isolated upgrades, armory systems support long-term directional development, where consistency across gear components strengthens progression stability over time.
Players who continue advancing within a consistent development direction typically experience stronger reinforcement across multiple combat environments.
Some gear becomes available through seasonal upgrade opportunities.
These seasonal progression windows often provide structured moments where players expand existing upgrade paths rather than replace them.
As progression deepens, participation in these windows becomes increasingly relevant for players seeking to stabilize and extend their investment structure across multiple systems.
Gear quality reflects the depth of development applied to a specific upgrade path.
Quality levels include:
Higher-quality gear contributes not only to statistical reinforcement but also to broader progression stability across armory systems.
As players move into later progression stages, maintaining consistent quality alignment across gear components becomes increasingly important.
Armory progression levels reflect cumulative investment across multiple equipment components.
Many players gradually move through recognizable progression ranges such as:
As progression advances beyond early stages, continued development typically requires sustained investment across multiple systems rather than isolated upgrades.
Players pursuing long-term battlefield effectiveness commonly reinforce armory levels alongside council configuration and dragon development simultaneously.
Hero council configuration plays a major role in supporting progression alignment.
Rather than acting independently, council placement strengthens the effectiveness of:
Players who maintain continuity between council structure and armory progression frequently experience stronger long-term stability across upgrade systems.
This website provides a structured environment for viewing how armory components and council structure contribute to existing progression alignment.
It allows players to explore:
The goal is to support confidence in ongoing progression decisions, especially for players continuing to invest in their account over extended play periods.
As players advance deeper into later stages of development, continued progression typically requires additional reinforcement of established upgrade paths, and this project is designed to help contextualize that long-term investment journey.
Recommended armory levels:
Each set should include:
Tip 1: In order to get to higher level of the sets, you need to hunt the creatures every day, and get to the house level 50.
Tip 2: In order to go faster, you should buy the suggested packs through the game
Tip3: Only chase the stats that help your troop type. For example, if you play infantry, you don’t need ranged or cavalry stats.
| Requirement | Bonus |
|---|---|
| 2 Legendary | Infantry Attack While Marching vs Player |
| 4 Fine+ | Rallied Troop Capacity |
| 6 pieces | Infantry Defense While Marching vs Player |
Even if you don’t use infantry, use this set to unlock Rallied Troop Capacity.
In this site you can:
Example: search for Steel Crafting Efficiency, and you’ll see every set and season that boosts it.
✨ Simple as that: focus on the right stats, craft the right sets, and your army will hit much harder.
Here’s an example of searching for the stat **Steel Crafting Efficiency**. The table shows gear sets across seasons that include this stat, with values for mid spenders:
| ID | Name | Season | Legendary Stat | Value | Fine Stat | Value | Poor Stat | Value | Level |
|---|---|---|---|---|---|---|---|---|---|
| 4 | Qartheen | 1 | Training Speed | 54.32 | Steel Crafting Efficiency | 68.08 | Food Gathering | 68.08 | Mid Spenders |
| Stark Relics | Steel Crafting Efficiency | 68.08 | Training Speed | 54.32 | Construction Speed | 68.08 | Mid Spenders | ||
| Lost Ranger | Single March Size vs Player | 1449 | Forging Speed | 68.08 | Steel Crafting Efficiency | 68.08 | Mid Spenders | ||
| Harvest Fool | Steel Crafting Efficiency | 68.08 | Rallied Troops at a Seat of Power | 7245 | Troop Attack at a Seat of Power | 27.16 | Mid Spenders |
Contact us: Send Email
My Goal to keep improving the statistics for battle